A nifty development

After hours of refactoring and method-matching, the android port of Nifty has no more errors (meaning no compile-time errors; it’s far away from being playable)!

There’s still a lot to do:

  • Rewriting of all shader stuff
  • Rewriting of all shaders
  • Thinking of a good way to transport draw-specific arguments through the engine
  • much more!

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