It has been a while – again. A lot is going on in our lives and not as much is going on with Nifty but we’re still at it! We had a short meeting to plan the things we want to will implement next year.
In other news: we have been rewriting/restructuring our particle system (it wasn’t much of a system anyway). The resulting system is much easier on the hardware thanks to fewer OpenGL calls. Below is a small screenshot of 8192 (three dimensional) particles orbiting around the player at over 350 frames per second.
(Is it just me or is the health bar off center? Got to investigate that… next year)
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