A new beta release and some more nifty updates

A lot has happened since our last post so we wanted to briefly summarize what has been going on.

the first nifty let’s play

The first one to make a Let’s Play of our nifty little game is german YouTuber Daraton who made a first impressions video on v0.3 beta. We liked the video a lot and in case you haven’t seen it (and are able to understand German), we’ve embedded it below for you enjoyment.

coming through a steam pipe near you

We’re greenlit! Thanks everyone who voted for our project. There is still a lot of development (and paperwork) to do until you will be able to get the game on steam, but one thing is now (fairly) certain, that day will come!

0.4 beta

We received quite some feedback on v0.3 beta which we tried to address in full. The result is v0.4 beta. The new version includes some visual improvements such as the powerup display in the lower right corner and a new look for the walls which now corrupts as well, among other things. We also added some new powerups and weapons, polished the menus a bit and fixed some bugs. The screenshot below shows some of these changes in action:0.4 betaVersion 0.4 beta also marks the beginning of our closed beta program. If you want to be part of the program, just let us know.

That’s all for now but there is more to come soonish, so stay tuned!

new alpha release and Fantasy Basel aftermath

Fantasy Basel 2016 is history (awesome history that is!). Thanks to everyone who showed by our little booth, playtested our game and provided some feedback. For all of you who were not able to attend or just want to play it again, we released the version we showed at the convention (minus a bug a two). As always, you can download the newest version (0.2 alpha) from our playtesting site.

niftyAtFantasyBasel

A nifty diary

If an image is worth a thousand words, a video must be worth quite a lot of text. This is why we decided to start a developer diary on YouTube. In these videos, we will demonstrate new features we’re currently working on, game content, experiments and more. In the first video which is linked below, we show a preview of what the game will look like. We are not yet feature complete on the engine side of things so expect some visual changes in the future, the overall art-style of the game will (most certainly) stay the same.