Porting Nifty to Android (and later OUYA) is making progress and quite a few things work already. Some effect shaders as well as shading and loading of models are already working (even better than before!). There’s still a lot to do / fix / improve but I’m confident that the development of game content can be continued soon.
After hours of refactoring and method-matching, the android port of Nifty has no more errors (meaning no compile-time errors; it’s far away from being playable)!
There’s still a lot to do:
- Rewriting of all shader stuff
- Rewriting of all shaders
- Thinking of a good way to transport draw-specific arguments through the engine
- much more!